Aviumtechnologies APM Docs
  • Introduction to APM
  • Quick start
    • Set up your licence key
  • Release notes
  • User guide
    • The configuration file
      • Calculating pressure
      • Calculating skin friction
      • Creating control surfaces
      • Creating actuator disks
    • The mesh file
      • Creating meshes
        • OpenVSP
        • SUMO
    • Preprocessor
    • Solver
      • Steady simulations
      • Unsteady simulations
      • Symmetry
      • Wake
        • Interaction with the body
        • Viscous vortex particle wake
    • Output files
  • Examples
  • Sphere
  • Ellipsoid
  • NACA4412 wing
  • NACA0015 wing
  • Caradonna-Tung rotor in hover
  • NREL Phase IV wind turbine
  • AGARD-AR-303 E6
  • Wing-tail configuration
  • Fixed-wing UAV
  • Aerosonde UAV
Powered by GitBook
On this page
  • Steady simulations
  • Unsteady simulations
  • Wake
  • Interactions with the body
  • Viscous vortex particle wake

Was this helpful?

  1. User guide

Solver

PreviousPreprocessorNextSteady simulations

Last updated 3 years ago

Was this helpful?

The APM Solver solves for the potential flow around arbitrary bodies. The bodies are represented by structured or unstructured mesh in .stl format. The APM Preprocessor is first used to preprocess the mesh. During this step, the APM Preprocessor creates a .mdl file. The APM Solver uses the .mdl file to solve for the potential flow around the body. Please refer to the following sections for more information about the APM Solver:

Steady simulations

For steady simulations the wake is assumed to be a flat surface extending to "infinity". Visit the for more information.

Unsteady simulations

For unsteady simulations the wake is assumed "free", i.e. it is allowed to deform and interact with itself and the body. Visit the for more information.

Wake

The wake can be aligned with the average trailing edge bisector, the freestream velocity vector, or with a specific vector (predefined). Visit the for more information.

Interactions with the body

The wake can interact with downstream body parts (e.g. horizontal and/or vertical tails) without causing numerical instabilities. Visit the for more information.

Viscous vortex particle wake

The wake can be represented by viscous vortex particles. Visit the for more information.

steady simulations section
unsteady simulations section
wake section
interaction with the body section
viscous vortex particle wake section